It is so much easier to heal wounded soldiers with a gremlin than by running up next to them. Medical Protocol, and the Healer build, is great for beginners to LW2. It is another core ability for the Guaranteed Damage build, making your stun hacks on Drones and MECs much more effective.Īlternatives: Medical Protocol and Scanning Protocol. It means you can use the hacked robot for one additional turn, instead of killing it on the last turn of control, so that it doesn’t get to attack you on the following turn. ![]() When you override robotic enemies that extra stun effect is great. It upgrades your shutdown hacks from 1 turn to 2, and delivers enough damage to kill most drones, and soften up MECs. Every other ability that removes overwatch (Suppression, flashbangs, Soul Fire, etc.) is better. There are numerous ways to cancel overwatches and this is the weakest as it doesn’t damage the enemy or make them less dangerous on the following turn. Interference is weak, especially if you have chosen Combat Protocol, which will cancel overwatches with actual damage. The most common overwatch fire is on activating pods, and here Covering Fire does nothing. Here is what I wrote on the Ranger build guide:Ĭovering Fire only provides a slight aim penalty to the target, and sometimes it causes the Ranger to miss a good overwatch shot, by triggering instead on an enemy shooting from cover. ![]() This is an easy pick at this rank, as the other abilities are far worse.Īlternatives: Covering Fire or Interference.Ĭovering Fire is bad. It reduces wound time which is nice, and sometimes means you get more experience because a wounded soldier is fully healed by it. Keep in mind that Sentinel gives you one extra overwatch shot, and your Specialist can still equip a rifle and go on overwatch without it. Sentinel is still great, but Combat Protocol is cheaper and just as good. The problem is that the Specialist is not a pure shooter, and you won’t get as much value equipping an expensive rifle on a Specialist because they will be hacking much of the time, and will have a hacking PCS rather than a Perception PCS, and their aim progression is weak. Combining this ability with Ever Vigilant and Cool Under Pressure will make it really sing. Sentinel is a great ability that will soften up incoming enemies and protect your squad from enemy activation fire. This is another ability that is great for beginners but loses value as your play improves. In the worst case scenario you can carry out your unconscious squadmates. Combat Protocol will kill the drones outright before they stun you, and flashbangs disable a Stun Lancer’s melee ability. Everything it saves you from, is avoidable. Eventually a Psi Operative will be able to fulfill most of this role for your squad but Solace will not revive unconscious soldiers, so Revival Protocol retains value throughout the campaign. I found it incredibly useful in reviving soldiers that had been stunned by drones, or KO’d by Stun Lancers. Revival Protocol is the ability I picked when I first started playing. Dealing with drones and MECs becomes a good bit easier as well.Īlternatives: Revival Protocol or Sentinel. If a dangerous enemy is behind high cover but only has 2 HP remaining, Combat Protocol can dispatch it without any hassle. ![]() I choose Combat Protocol because guaranteed damage can be used with amazing efficiency to speed up fights and limit risks. All 3 of the abilities at this tier are great.
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